The Game of Developing Games

There is a saying that work and play don’t go hand in hand. But what if I told you that all work is actually games in disguise. If you think about it, a project in development is in itself a type of performance, aka a type of play. By adding a few rules and some guidelines, the working process becomes an actual game in itself. A meta game in this case, since it’s a game about making games.

To start playing the meta game, you must first set it up. The setup can be though of as the Meta Meta Game; where the goal is to create the best Meta Game.

Meta Meta Game

Here is an example of my meta meta game

  • Set up a cause for your project or define what you like, enjoy or want to achieve.
  • Create a realistic long-term plan or a system that guarantees outcomes aligned with the defined cause.
  • Make it very clear when you can continue with the project and when it is Game Over. I strongly recommend setting this step up with other people who can check on you and your project.
  • Repeat these two steps indefinitely:
    • Play the meta game with check ups, to see if it works, and if there is room for improvement.
    • Change the rules of the meta game based on ideas and findings.

Meta Game

The core of my meta game is sustainability of my work and progress towards defined goals.

  • Sustainability by managing:
    • Health
    • Motivation
    • Resources
  • Progress
    • Of project/product by managing:
      • Research & Analytics
      • fulfilling objectives
      • Playtesting
    • Of skills by managing:
      • Experimentation / play time.
      • Research & Analytics
      • Kaizen – Documentation and performance measure.

 

I’m working on a more detailed draft of my meta game to give you better understanding and inspiration for when you set up your own meta game. I’ll post it here when it’s done.

The link will be —> here!


Thank you for reading! I hope what I’m doing in this blog is useful to you. If it isn’t, feel free to comment and maybe we can find a way to make things better. Otherwise if you liked it and you want to share it, do it. Carpe Diem, Emil

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Finding a sustainable way to work alone

I’ve been struggling with starting.

I’m the master of exploring new things and abandoning projects.

But now I need to start looking back at everything I’ve been going through.

It seems to me I’ve had no clear direction, but mainly explored what interested me.

Simultaneously I don’t believe in clear direction. If I knew the end result and exactly what would happen then why bother recreating something I already have?

I’ve spent so much of my time looking up things to help me progress. So much as to leave me without doing much else. So much to also leave me without implementing what I’ve learned practically into my life.

Was that a good or a bad choice? I don’t know. All I know is that I have a bunch of thoughts and beliefs of how I should go forward. So I’ll try to make something with what I’ve got.

Only time will tell if it holds to reality.

Here’s a list of a few things I’ve struggled with in the past, which I intend to plan for and work with:

  • Dealing with anxiety
  • Dealing with fears
  • Dealing with health
  • Dealing with boredom
  • Dealing with motivation
  • Dealing with discipline Systematically.
  • Dealing with doubt in ability.
  • Just doing things and being fine with mediocre results.

 

This will do for now! I’ll expand this into multiple posts that eventually can be a guideline for indie game developers and other lonely workers.