What is a Black Box?

A Black Box is a system (thing) or process (something that happens) where all you see is:

  • Input – The things that affects the black box.
  • Output – The things that the black box produces or affects.Blackbox3D-withGraphs.png

This implies two things:

  • That you sometimes don’t know what happen within a system, even though you know what effects it produces.
  • That you sometimes don’t need to know how something works on the inside to interact with it on a meaningful level.

Whether used with intention or not, a black box symbolizes and represents hidden knowledge and the unmeasured parts of systems. Everything that is unmeasured or uncertain but happens anyways can thus be thought of as a Black Box.

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What is magic?

 

“The most important decision you make in life, in any given moment is the decision of what is really going on. You can’t make any decision beyond it until you have made that decision and if you make a mistake on that decision in real life, then that has really grave consequences. Magic is this playground where you get to play around with that most important possible decision where it doesn’t matter.” – Teller

Making things happen in ways that people can’t explain. Making the appearance of an seemingly impossible event. Nothing fools you better than the lies you tell yourself. In magic the illusion (choice of method) is everything. The secret (method) is nothing.

The performance is shown to the audience while the actual process is hidden beyond the ledge of the known. Beyond the know-ledge.

Magic is showing an audience something so that afterwards when they ask how it was done, it leaves them without the clues or ability to know the how.

Basic rules of magic

  1. Never do the same trick twice.
  2. Never tell the audience a trick is being done.
  3. Never let your audience see your secret preparation.

The 7 basic principles of magic:

  1. Palm – To hold an object in an apparently empty hand.
  2. Ditch – To secretly dispose of an unneeded object.
  3. Steal – To secretly obtain a needed object.
  4. Load – to secretly move the needed object to where it is needed.
  5. Simulation – To give the impression that something that hasn’t happened, has.
  6. Misdirection – To lead attention away from a secret move.
  7. Switch – To secretly exchange one object for another.